MATLAB: Use vrrotvec to calculate the rotation angles between two vectors (R2015b)

Simulink 3D Animationvrrotvec

I need to calculate the rotation angle to transform vector a = [1, 0, 0]' to b = [1/sqrt(3), 1/sqrt(3), 1/sqrt(3)]',such that I script below:
X = [1, 0, 0]';
Y = [1/sqrt(3), 1/sqrt(3), 1/sqrt(3)]';
R = vrrotvec(X, Y);
As the outcome, I have R = 0, -0.7071, 0.7071, 0.9553
What is the meaning of the first three items, i.e. 0, -0.7071 and 0.7071? Are they the cosine value of the rotation angle against x-, y- and z-axes?

Best Answer

The first 3 elements is the vector in the first coordinate system. The fourth element is the rotation about the new vector to get to the vector you want.