MATLAB: Euler 3D rotation between two vectors

3d modellingquartenionsrotate object

Hello everyone,
I would like to obtain the Euler angles needed to rotate a vector u = (0,0,1) to a vector v, defined between an arbitrary point (x,y,z) and the origin (0,0,0). So v = (x,y,z). I am currently working with a right-handed 3d coordinate system, where X is pointing to the right side of the current reader, Y is pointing upwards and therefore Z is pointing outside the screen of the computer.
I calculate the angles needed to rotate by taking as a reference axis Y -> X -> Z. I have tried to use Euler angles directly, but somehow the objects that I rotate end up in a different location that they should be. Searching on the internet, I have found loads of information about "rotation matrixes" and "quartenions", but I am lost about how to apply them to my case. Any help would be appreciated 🙂
EDIT: After some tinkering and searching on internet I managed to obtain an answer for a XYZ coordinated system. Still not useful for me, but maybe other people can profit from it.
a = [0 0 1].';
b = [0 5 0].';
% Method described in
% https://math.stackexchange.com/questions/180418/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in-3d
a = a./norm(a);
b = b./norm(b);
v = cross(a,b);
vx = [0 -v(3) v(2) ; v(3) 0 -v(1); -v(2) v(1) 0 ];
c = dot(a,b);
I = eye(3);
R=I+vx+vx^2*(1/(1+c));
R = round(R,5);
% From Rot matrix to euler coordinates, follows XYZ, described in:
% http://www.gregslabaugh.net/publications/euler.pdf
if (R(3,1) ~=1) && (R(3,1) ~=-1)
theta_1 = -asin(R(3,1));
theta_2 = pi-theta_1;
chi_1 = atan2((R(3,2)/cos(theta_1)),(R(3,3)/cos(theta_1)));
chi_2 = atan2((R(3,2)/cos(theta_2)),(R(3,3)/cos(theta_2)));
phi_1 = atan2((R(2,1)/cos(theta_1)),(R(1,1)/cos(theta_1)));
phi_2 = atan2((R(2,1)/cos(theta_2)),(R(1,1)/cos(theta_2)));
theta = min(theta_1,theta_2);
chi = min(chi_1,chi_2);
phi = min(phi_1,phi_2);
else
phi = 0;
if R(3,1) == -1
theta = pi/2;
chi = phi+atan2(R(1,2),R(1,3));
else
theta = -pi/2;
chi = -phi+atan2(-R(1,2),-R(1,3));
end
end
theta = rad2deg(theta)
chi = rad2deg(chi)
phi = rad2deg(phi)

Best Answer

Here is rotation using Rodriguez matrix
872982cc31c79a7494afacd6f4417cd933a07e4f
img1.png
Here is rotation about Y axis and Z.
img2.pngimg3.png
Here is the difference between them
img4.png
See attached script