I was just starting a barbecue fire by blowing on the smouldering coals when I realised I had no idea what the sound was actually caused by. I can make the sound by blowing at almost any flame I can think of, and I guess it is perhaps related to the increased oxygen consumption and a turbulent flow. Why does a disturbed flame make a sound?
[Physics] the roaring in a roaring fire
acousticsaireveryday-lifefluid dynamics
Related Solutions
Please note that the following is all conjectural. I only volunteer it due to the lack of other responses after numerous days, the coolness of the question, and the probably lack of people/references who are explicitly experienced with this specific topic.
Basic Picture
As a general relation, I'm sure one can correlate the sound-volume with the total energy being dissipated --- but the noise produced is going to be a (virtually) negligible fraction of that total energy (in general, sound caries very little energy1).
To zeroth order, I think it's safe to assume the waterfall produces white-noise, but obviously that needs to be modified to be more accurate (i.e. probably pink/brown to first order). Also, by considering the transition from a small/gradual slope, to an actual waterfall, I can convince myself that there is definitely dependence on the height of the fall in addition to the water-volume2.
How would height effect the spectrum?
Generally power-spectra exhibit high and low energy power-law (like) cutoffs, and I would expect the same thing in this case. In the low-frequency regime, if you start with a smooth flow before the waterfall, there isn't anything to source perturbations larger than the physical-size scale of the waterfall itself. So, I'd expect a low-energy cutoff at a wavelength comparable to the waterfall height. In other words, the taller the waterfall, the lower the rumble.
There also has to be a high energy cutoff, if for no other reason, to avoid an ultraviolet catastrophe/divergence. But physically, what would cause it? Presumably the smallest scale (highest frequency) perturbations come from flow turbulence3, and thus would be determined primarily by the viscosity and dissipation of the fluid4. Generally such a spectrum falls off like the wavenumber (frequency) to the -5/3 power. But note that this high-frequency cutoff wouldn't seem to change from waterfall to waterfall.
Overall, I'm suggesting (read: conjecturing) the following:
- Low-frequency exponential or power-law cutoff at wavelengths comparable to the height of the waterfall.
- High-frequency power-law cutoff from a kolmogorov turbulence spectrum, at a wavelength comparable to the viscous length-scale.
- These regimes would be connected by a pink/brown-noise power-law.
- The amplitude of the sound is directly proportional to some product of the flow-rate and waterfall height (I'd guess the former-term would dominate).
E.g.: The following power spectrum (power vs. frequency - both in arbitrary units).
The Answer
I'm sure information can be obtained from the sound. In particular, estimates of its height/size, flow-rate, and distance5. I'm also sure this would be quite difficult in practice and, for most purposes, just listening and guessing would probably be as accurate as any quantitative analysis ;)
Additional consideration?
I suppose its possible waterdrop(let)s could source additional sound at scales comparable to their own size. That would be pretty cool, but I have no idea how to estimate/guess if that's important or not. Probably they would only contribute to sound at wavelengths comparable to their size (and thus constrained by the max/min water-drop sizes6...).
Water, especially in a mist/spray, can be very effective at damping sound (which they used to use for the space-shuttle). I'd assume that this would have a significant effect on the resulting sound for heights/flow-volumes at which a mist/spray is produced.
The acoustic properties of the landscape might also be important, i.e. whether the landscape is open (with the waterfall drop-off being like a step-function) or closed (like the drop-off being at the end of a u-shaped valley, etc).
Finally, the additoinally surfaces involved might be important to consider: e.g. rocks, the surface of the waterfall drop-off, sand near the waterfall base, etc etc.
Endnotes
1: Consider how much sound a 60 Watt amp produces, and assume maybe a 10% efficiency (probably optimistic). That's loud, and carrying a small amount of power compared to what a comparable-loudness waterfall is carrying. The vast-majority of waterfall energy will end up as heat, turbulence, and bulk-motion.
2: I'd also guess that height/volume blend after some saturation point (i.e. 1000 m3/min at 20m height is about the same as 500 m3/min at 40m height)... but lets ignore that for now.
3: Turbulence tends to transfer energy from large-scales to small-scales.
See: http://en.wikipedia.org/wiki/Turbulence
4: Figuring out the actual relation for the smallest size-scale of turbulence is both over my head and, I think, outside the scale of this 'answer'. But it involves things like the Kolmogorov spectrum, and associated length scale.
5: Distance could be estimates based on a combination of the spectrum and volume level - to disentangle the degeneracy between sound-volume and distance.
6: Perhaps the minimum droplet size is determined by it behaving ballistically (instead of forming a mist)?
Depends how far you are willing to modify your car. At a simple level, most cars have a "recirculate" switch that draws air from the cabin into the heat exchanger as opposed to heating fresh outside air.
If you want to open the hood, you could blanket the radiator, thus causing the engine coolant to remain rather hotter than planned, which will increase the heat dumped into the cabin air heat exchanger. Similarly, you could muck with the coolant pump's thermostats to force the engine to run hotter. Not recommended if you want your engine to live a long happy life.
Best Answer
The roar is indeed due to turbulence.
When a solid (or liquid) burns it isn't the solid that burns. The heat causes the solid to vaporise or emit vapour and it's the vapour that burns. When you have a steady flame the vapour burns smoothly. However, when you blow on it you make the vapour flow, and therefore the flame, turbulent. Under these circumstances the vapour burns as, in effect, a series of tiny explosions and this causes the roar.
I couldn't find a basic article on this subject (for once Wikipedia let me down), but if you Google for "flame turbulence sound" you'll find lots of scientific papers on the subject.