It is said that wave may have a uniform velocity. We could think of the time when exactly the 1/3 th wavepulse has finished pasing through this point, and 2/3th numbered wave pulse would do this after twice the time elapsed, etc.
But it is worth noting that any individual particle of the medium may oscillate up and down, not with an uniform velocity(restoring force is proportional to displacement). Isn't it contradictory, in the sense that the overall wave should not have itself a uniform velocity, rather than an average?
[Physics] Medium particle velocity vs wave velocity
waves
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When the two waves collide, why do they pass right through each other?
The problem in understanding waves, in my opinion, lies in the fact that one often applies the same concepts he uses in describing particles, to waves. Waves are not particles, and particles are not waves.
While this seems a stupid tautology, it's not that easy to stop mixing the concepts and start thinking in the right framework.
Mathematically it's due to the principle of superposition: the sum of the two solutions of a wave equation is also a solution.
Superposition principle is way more fundamental than you could think. It doesn't just tell you that the sum of two solutions is a solution; it tells you that you can think about each wave independently from the other waves, as if the weren't there. You can picture each wave travelling down the wire, and then sum all the waves that compose your whole waveform.
But intuitively it's not clear why the waves would not, say, just cancel each other during the collision.
Start reasoning in terms of waves. How could a single wave be stopped? Only by dissipation in the medium, or by external forces. Not by means of other waves. That's where the superposition principle plays its role. Different waves (in a linear medium) no not interact. That's it. In your example you see a sort of interaction, but it's actually just a coincidence. It's just visual. You are interpreting the waves as interacting, but actually they are ignoring each other and keeping their behavior unchanged. You could test my statement analyzing the two waves in terms of their momentum/wave-vector instead of their "position".
What would be a convincing 'local' explanation - in terms of the individual particles in the medium (or segments of the medium), that move only due to the interactions with their neighbors?
In waves framework a local explanation would be that the effect of each force acting on a particle is independent of other forces acting on the same particle (or other particles in general). In your example this explains precisely why the center particle doesn't move: it is experiencing equal opposite forces on itself, one coming from the right wave and one coming from the other.
One final remark: the requisite that the effect of each force acting on a particle is independent of other forces acting on the same particle is precisely the superposition principle. It's not just a global property, it's a local one. It must hold in each point of the medium in order to hold globally.
I hope this animation helps you to visualize the importance of superposition.
The top plot shows a wave travelling to the right, the middle one shows a wave travelling to the left, identical but of opposed sign, while the lower figure shows the sum of the two waves.
The same but with different amplitudes
Spring-mass model
Directly from wikipedia:
The wave equation in the one-dimensional case can be derived from Hooke's Law in the following way: Imagine an array of little weights of mass m interconnected with massless springs of length h . The springs have a spring constant of k:
Here the dependent variable u(x) measures the distance from the equilibrium of the mass situated at x, so that u(x) essentially measures the magnitude of a disturbance (i.e. stress) that is traveling in an elastic material. The forces exerted on the mass m at the location x+h are:
This could be the key point: if you look at $F_{Newton}$ as the effect on the central particle caused by waves passing by, you see need to attribute the cause to $F_{Hooke}$, the elastic force. This effect is precisely linear: how do you tell if the resulting force is caused by a single wave of a certain amplitude, or two waves with different amplitudes that sum to the same amount, or infinite waves that again sum to that total force. You simply can't. There's an infinite number of ways to cause that exact amount of force on the central particle.
Final edit: from the animation it's actually not that clear why the wave shouldn't disappear. It is because you are just looking at the deformation. But it doesn't hold all the information: it's a system evolving in time. You have to also look at speed and force at any instant. This final animation should evaporate all your dilemmas:
You see that when the waves encounter, speeds and forces add, not elide. The elision you see in the deformation domain is just a "coincidence".
To expand on Xcheckr's answer:
The full equation for a single-frequency traveling wave is $$f(x,t) = A \sin(2\pi ft - \frac{2\pi}{\lambda}x).$$ where $f$ is the frequency, $t$ is time, $\lambda$ is the wavelength, $A$ is the amplitude, and $x$ is position. This is often written as $$f(x,t) = A \sin(\omega t - kx)$$ with $\omega = 2\pi f$ and $k = \frac{2\pi}{\lambda}$. If you look at a single point in space (hold $x$ constant), you see that the signal oscillates up and down in time. If you freeze time, (hold $t$ constant), you see the signal oscillates up and down as you move along it in space. If you pick a point on the wave and follow it as time goes forward (hold $f$ constant and let $t$ increase), you have to move in the positive $x$ direction to keep up with the point on the wave.
This only describes a wave of a single frequency. In general, anything of the form $$f(x,t) = w(\omega t - kx),$$ where $w$ is any function, describes a traveling wave.
Sinusoids turn up very often because the vibrating sources of the disturbances that give rise to sound waves are often well-described by $$\frac{\partial^2 s}{\partial t^2} = -a^2 s.$$ In this case, $s$ is the distance from some equilibrium position and $a$ is some constant. This describes the motion of a mass on a spring, which is a good model for guitar strings, speaker cones, drum membranes, saxophone reeds, vocal cords, and on and on. The general solution to that equation is $$s(t) = A\cos(a t) + B\sin(a t).$$ In this equation, one can see that $a$ is the frequency $\omega$ in the traveling wave equations by setting $x$ to a constant value (since the source isn't moving (unless you want to consider Doppler effects)).
For objects more complicated than a mass on a spring, there are multiple $a$ values, so that object can vibrate at multiple frequencies at the same time (think harmonics on a guitar). Figuring out the contributions of each of these frequencies is the purpose of a Fourier transform.
Best Answer
I think you are confusing the motion of the wave and the motion of the individual particles of the medium which transmits the wave. Of course the velocity of the wave is uniform while the velocity of the particles varies during the cycle of oscillation. 'The wave' itself is seen in the progress eg of a peak through the medium, from one particle to another. (Possibly I saying the same as honeste_vivere !)