Assuming it is an elastic collision, you will have, right after it,
a ball with the same rolling motion (anticlockwise) but translating in the opposite direction at $v_0$. Now there is friction because the ball is "sliding", and the new equilibrium movement will be when both are moving without sliding again at $v_k$. Let me know if you do not know how to solve this last problem.
In short, the effect of the collision is only to change the direction of $v_0$. The friction between the wall and the ball should have no effect at all (as the collision is infinitesimally short)
UPDATE:
I assume that the ball reverses $v_0$ and friction starts until the ball stops sliding. Thus the final angular speed will be $v_f/r$.
We have
$v_f=v_0-at_s=v_0-\mu gt_s$ (1)
where $t_s$ is the time it takes to stop sliding. You can obtain $t_s$ from the torque:
$\tau.t_s=\Delta L=\frac{2}{5} m r^2(\frac{v_f}{r}+\frac{v_0}{r})=\mu mgrt_s$ (2)
from here you obtain $t_s$ and replace in (1) to obtain:
$v_f=\frac{3}{7}v_0$
UPDATE 2:
if we accept the explanation that the ball will roll up until it stops sliding, reaching $w_2$, then we need to change, in eq. (2), the initial angular speed in the previous solution from $\frac{v_0}{r}$ to $\frac{2v_0}{7r}$.
In such a case we get:
$v_f=\frac{31}{49}v_0$
You've caught a non-intuitive part of Newton's 3rd law. It's actually applying in the case you mention, but because the objects involved are of dissimilar hardness it's easy to perceive the impact as a violation of the law.
Impacts are actually really complicated. Consider this slow motion video of a punch to the gut. We won't be able to cover all of the complexities we see here, but we can layer a few of them together to try to explain why the non-inutitive results you get are actually correct applications of Newton's 3rd law.
The key thing which makes impacts so complicated is that we have to pay attention to momentum. When you punch the brick wall or the drywall, your hand has quite a lot of momentum. When you punch the brick wall, that momentum has to be stopped. The only way to do this is through the reactionary force of the wall pushing back on your hand. The more momentum your hand has, the more reactionary force you deal with. In your brick example, that reactionary force is 50lbs, and the corresponding force of your hand on the wall is also 50lbs.
In the drywall case, we need to make a few adjustments. The first is to note that your hand goes through the drywall. It does not have to be stopped by the wall. This points out that the reactionary force will be less than it was in the brick wall case, because the brick wall had to stop the fist.
Well, almost. I cheated slightly, and that cheat may be a source of non-intuitive behavior. The more correct statement is that the brick wall had to impart more impulse to your hand, because it had to stop your hand. Impulse is force*time, and is a measure of change in momentum. The key detail here is that the distance can change. If you drop a superball on the ground, it rebounds almost back to where you threw it from. The impulse applied to the ball by the ground is very high. Contrast that with a steel ball bearing with the same mass as the superball, which does not rebound as much. The impulse applied to the bearing is lower. However, the superball deforms a great deal on impact, so it has a longer time to apply that impulse over. It is reasonable that superball could be subjected to less force than the ball bearing, and yet bounce higher because that lower force was applied for a longer distance.
In the case of the punch, we're lucky that 99% of the deformation in your punch occurs in your hand. Your skin and fat squish out of the way until your bones start to have to move. The shock in theory works its way all the way up your arm. However, we can ignore all of that for now, because we're just doing comparisons. It's the same hand in both the brick wall punch and the drywall punch, so it can be expected to deform in similar ways over similar distances and similar times. This is how we can claim that the brick wall punch must have a higher force. We know the impulse must be higher (because it stopped your hand, and the drywall punch didn't), and the times are the same for the reaction to both punches, so the brick wall punch must have more force.
Thus, the truth is that you did not punch the drywall with 50lbs. You actually supplied less force than that. In fact, you supplied just enough force to break the internal bonds that were keeping the drywall solid. Intuitively, we like to measure punches in forces (claiming a 50lb punch), but it's actually not possible to punch that hard unless the thing being punched is capable of providing a corresponding reactionary force! If you layered enough pieces of drywall to have the structural integrity to provide 50lbs of force, you would find that you don't break through, and it hurts almost as much as the bricks did (the first sheet of drywall will deform a little, so it wont hurt as much as the brick)
The issue of breaking through the wall is actually a very important thing for martial artists. Those who break boards or bricks in demonstrations all know that it hurts far more if you fail to break the board or brick. That's because the board stopped all of your forward momentum, meaning you had a lot of impulse over a short time, meaning a lot of force. If you break the brick, the reactionary forces don't stop your hand, so they are less. I would wager that the greatest challenge of breaking bricks with a karate chop is not breaking them, but in having conditioned your body and mind such that you can withstand the impulse when you fail to break them.
Best Answer
I am only going to leave a brief answer, seeing that the comments are very accurate. The paradox can simply be resolved by considering the elastic nature of all the objects. How so ever instantaneous might the $dt$ or the time of collision seem to the human eye, actually it occurs over a small duration, based on the elasticity of both the objects involved in the collision. Thus the $dt$ never actually reaches zero and the acceleration never actually reaches infinity, where in principal it is free to do so.
This is also used in various places, for instance ball game players move their hands as they catch the ball to maximize the period of impact.