[Physics] Cross products/avoiding using your hand for the right hand rule in E and M

electromagnetismmagnetic fieldsvectors

I am currently learning electromagnetism and I am getting really annoyed using a physical hand to accomplish the right hand rule. I get it, i've seen diagrams, and i've solved problems with it but still somehow I mess up because I bend a finger or twist my wrist a strange way. I am tired of using my hand.

So my question is can I find an entirely mathematical basis for this?

Lets say for any given diagram I define the positive $x$ axis as going to the right, the positive $y$ axis as going up and the positive $z$ axis as going into the page. Then I just did unit vectors for everything to determine the missing component?

As I understand it $\vec{F} = q (\vec{V}\times\vec{B})$ and with that definition I am confident I could find out the direction of the electric field given the velocity of a particle of charge and the magnetic field but how can I re-arrange this so I can solve for other variables? For example what does $\vec{B}$ equal in terms of a cross product involving $\vec{V}$ and $\vec{F}$?

Best Answer

So my question is can I find an entirely mathematical basis for this?

Lets say for any given diagram I define the positive x axis as going to the right, the positive y axis as going up and the positive z axis as going into the page. Then I just did unit vectors for everything to determine the missing component?

The "Right hand rule" is a convention both for cross-products and for x-y-z coordinate systems. In pre-war Germany it was common to use a LEFT-HANDED coordinate system where if x increased "to the right" and y increased "up the page" then z INCREASED "into the page." However, nowadays this is very uncommon and we use right-handed coordinate systems where if x increases "to the right" and y increases "up the page" then z increases "out of the page."

Clearly (?) there is no one intrinsically "correct" convention.

But, as stated above, nowadays we almost exclusively use the right-handed coordinate convention where $$ \hat x \times \hat y = \hat z\;. $$

Given the above convention you can "mathematically" compute cross products.

For example, if $$ \vec V = |V|\hat x $$ and $$ \vec B = |B|\hat y $$ then $$ F = q|V||B|\hat z $$ because, by convention: $$ \hat x \times \hat y = \hat z\;. $$


Update (per the comment):

The example above makes use of the right-hand rule for $\hat x \times \hat y$. But, in general, you will also find these two other rules useful: $$ \hat z \times \hat x = \hat y $$ $$ \hat y \times \hat z = \hat x $$

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