[Physics] Applying a force on a rigid body which is used to create torque

rigid-body-dynamicstorque

Forces

In the above picture, I have a rigid body, in turquoise, which is connected to a point, the red circle. The dotted lines are used to divide objects or lengths, they are not part of the rigid body. The distance from the red circle to the application point of Force 1 is X+1. The length of the lower arm of the rigid body has a length of X + 1.5, and the distance of the red circle to the perpendicular line of the lower arm is X wide. The yellow arrow around the red circle is the direction of torque that we want to measure.

If I produce a Force, Force 1 at the point shown, is has a certain magnitude and angle. Now the turquoise body is a rigid body that does not flex or bend. Am I right to believe that because this body is rigid and not rotating, that it is in Translation? If it is in Translation, should all particles of the upper arm be feeling the same force and angle of Force 1? And if so, am I safe to assume that the Force 2 traveling down the rigid body is the cosine of the angles between Force 1 and Force 2, thus decreasing the magnitude of Force 2 relative to Force 1 because of this force deflection?

The final answer that I am grappling with is how do I correctly calculate torque at the red circle. I now that torque is Force x Distance. Which is the proper way to calculate torque?

Is it:

Force 1 x (X+1) – regardless of the deflections of Force 1 to Force 2?

or

Force 2 x (X+1.5) – which would be this decreased force multiplied by the lower arm length?

I hope this wasn't too convoluted, but I was told that regardless of the elbow type fashion of this rigid body, the only force that matters when calculating the Torque is Force 1 multiplied by its distance to the red circle, X+1.

If anybody can help answer this question and give me the physical proof as to why either method is correct, I would truly appreciative it.

Thanks.

Best Answer

You can translate a force F along its vector (line of action) without changing the torque. For example, you can slide $F_1$ all the way to the vertical member - the one that force $F_2$ acts along.

Now if you look at the diagram I drew:

enter image description here

you can see two different ways to compute the torque.

Method 1: Extend $F_1$ along its direction, draw the perpendicular line to the origin (in turquoise), multiply. The answer is $F_1\cdot d$.

Method 2: Extend $F_1$ until it intersects the line of action of $F_2$. Now decompose it along perpendicular directions - one orthogonal to the radius vector to the origin, and one along it. I labeled the perpendicular component $F_3$ (red). Now the vector $F_2$ that you need to compute is given by looking for the reverse projection of $F_3$ along the line of action of $F_2$. I hope it is clear from the diagram. This is obviously a roundabout way to construct it. It would be quicker to compute torque according to the above, then just set $F_2 \cdot (x_1 + 1) = F_1 \cdot d$.

Note - it may be that you intended to show $d = x$, but that is not clear from the diagram. And if that is indeed not the case, then you need to know the angle of $F_1$ in order to solve this problem - you imply that you do know that. Even so - as presented your problem cannot be solved unless we can compute $d$ for which we need the height of your turquoise shape, or the angle of the dotted line $x$.

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