mesh() and surf() both permit you to pass an EdgeColor parameter as an rgb triple. The same edge color would be used for all edges.
mesh() and surf() both permit you to pass 'Marker', 'o', 'MarkerFaceColor, 'r' along with 'MarkerSize'
mesh() and surf() both construct surface() objects. The difference between mesh() and surf() is that mesh() automatically turns off FaceColor and surf() leaves it on. As you are interested in showing the faces, you would call surf()
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