MATLAB: Updating a string inside a callback

callbackMATLABstringsswitch

The following code is a graphic rendering of the Earth globe spinning eastward. I have two push buttons, Spin and Stop. Both share the same callback function, hAnimaCallback. In particular, this latter does not work. I pretend to use the strings (names) of the push buttons to create a switch that stops the movement. However, I can not get to change the string name inside the while loop and I do not understand why my method is wrong.
function example
fh = figure('Menu','none','Toolbar','none','Units','characters');
T = 0:pi/100:2*pi;
Y = zeros(numel(T),3);
Y(:,1) = 7000*cos(T);
Y(:,2) = 7000*sin(T);
hPanAni = uipanel('parent',fh,'Units','characters','Position',...
[22.6 10.4 53 23],'title','Controls','FontSize',11,...
'FontAngle','italic','FontWeight','bold');
hIniAni = uicontrol(hPanAni,'Style','pushbutton','Units','normalized',...
'Position',[0.14 0.64 0.5 0.12],'String','Spin',...
'FontSize',10,'Callback',@hAnimaCallback);
hFinAni = uicontrol(hPanAni,'Style','pushbutton','Units','normalized',...
'Position',[0.14 0.26 0.5 0.12],'String','Stop',...
'FontSize',10,'Callback',@hAnimaCallback);
hPantSim = uipanel('Parent',fh,'Units','characters',...
'Position',[107.87 8 157.447 42],'BorderType','none','title',...
'Screen','FontSize',11,'FontAngle','italic',...
'FontWeight','bold');
hPantSimInt = uipanel('Parent',hPantSim,'Units','normalized','Position',...
[0 0 1 1],'BorderType','line','BackgroundColor','black');
ah4 = axes('Parent',hPantSimInt,'Units','normalized','Position',...
[0 0 1 1],'Color','none','Visible','off','DataAspectRatio',...
[1 1 1],'NextPlot','add');
rotate3d(ah4);
hgrot = hgtransform('Parent',ah4);
Resf = 6378;
maptext = imread('tierra.jpg');
[X, map] = rgb2ind(maptext,128);
[x,y,z] = sphere(50);
x = Resf*x;
y = Resf*y;
z = Resf*z;
props.FaceColor= 'texture';
props.EdgeColor = 'none';
props.Parent = hgrot;
props.Cdata = flipud(X); % it is necesary to do this for getting the
% appropiate image on the sphere
hsurf = surface(x,y,z,props);
colormap(map);
axis equal;
view([71 14]);
set(gcf,'Renderer','opengl')
drawnow;
line('parent',ah4,'XData',Y(:,1),'YData',Y(:,2),'ZData',...
Y(:,3),'Color','red','LineWidth',2);
line('parent',ah4,'XData',Y(end,1),'YData',Y(end,2),...
'ZData',Y(end,3),'Marker','o','MarkerSize',6,'MarkerFaceColor','b');
axis square equal vis3d;
view(3);
handles.XLim = get(ah4,'XLim');
handles.YLim = get(ah4,'YLim');
handles.ZLim = get(ah4,'ZLim');
xmin = handles.XLim(1);
ymin = handles.YLim(1);
zmin = handles.ZLim(1);
xmax = handles.XLim(2);
ymax = handles.YLim(2);
zmax = handles.ZLim(2);
set(ah4, 'XLim', [xmin xmax],'YLim', [ymin ymax],'Zlim',[zmin zmax]);
az = 0;
function hAnimaCallback(hObject,evt)
while (ishandle(fh))
state = get(hObject,'String'), % state should change between the states of Spin and Stop but this does not occur
if (strcmp(state,'Stop'))
break;
else
az = az + 0.01745329252;
set(hgrot,'Matrix',makehgtform('zrotate',az));
drawnow;
end
end
end
end

Best Answer

Instead of using a while-loop I would highly recommend using a timer.
function hAnimaCallback(hObject,evt)
if isempty(timerfind) %spin
T = timer('tag','T','Period',0.001,'executionmode','fixedrate',...
'timerfcn',@make_her_spin);
start(T)
else %stop
T = timerfind('tag','T');
stop(T);
delete(T)
end
end
function make_her_spin(hObject,evt)
az = az + 0.01745329252;
set(hgrot,'Matrix',makehgtform('zrotate',az));
drawnow;
end