I am trying to create a snake-like robot simulation using simscape multibody, using multiple cubes connected end on end to form body segments. My problem is that I have been unable to figure out how to model friction on each cube so that the z compondent of friction on each cube has a lower amount of friction than the horizontal x component of friction. Is there a way to model each axis of friction idepedently so that they can each have a unique value.
Thanks in advanced for the assistance
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