MATLAB: How to delete a struct

MATLABstructures

Hi, I am trying to make a predator-prey simulation and I've mapped structs in containers. One struct is one animal and the container represents either the predator or the prey. Now I want a prey to be eaten when it moves within a certain range of a predator. How do I delete a struct? Be easy on me, I'm a bit new to MATLAB. (;
Here's the code: the important part is below %ROOFDIEREN —> %ETEN.
% VARIABELEN
numDays = 50;
geboortekansPrey = 0.00;
geboortekansPred = 0.00;
minleeftijdPrey = 10;
minleeftijdPred = 10;
axis = 100;
W = 0:1:axis;
r = 2;
% MAPPEN MET INITIËLE DIEREN
predMap = containers.Map('KeyType', 'double', 'ValueType', 'any');
pred = struct('x', 1, 'y', 1, 'age', 25);
predMap(1) = pred;
preyMap = containers.Map('KeyType', 'double', 'ValueType', 'any');
prey = struct('x', 2, 'y', 2, 'age', 15);
preyMap(1) = prey;
prey = struct('x', 3, 'y', 3, 'age', 20);
preyMap(2) = prey;
% DAGEN
for t = 1:numDays
disp(['day ', num2str(t),':']);
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



% PROOIDIEREN
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
disp('Prooidieren:');
for p = 1:length(preyMap)
newPrey = preyMap(p);
% COÖRDINATEN

d = rand * r;
rad = rand * 2 * pi;
newpreyx = newPrey.x + cos(rad) * d;
newpreyy = newPrey.y + sin(rad) * d;
while newpreyx<0 || newpreyx>axis || newpreyy<0 || newpreyy>axis
d = rand * r;
rad = rand * 2 * pi;
newpreyx = newPrey.x + cos(rad) * d;
newpreyy = newPrey.y + sin(rad) * d;
end
newPrey.x = newpreyx;
newPrey.y = newpreyy;
% LEEFTIJD

newPrey.age = newPrey.age + 1;
preyMap(p) = newPrey;
% WEERGAVE

Leeftijd = sprintf('Leeftijd: %d', preyMap(p).age);
disp(Leeftijd)
Plaats = sprintf('Coördinaten: (%d, %d)', preyMap(p).x, preyMap(p).y);
disp(Plaats)
% GEBOORTE

if preyMap(p).age > minleeftijdPrey
out=rand;
if out<geboortekansPrey
prey = struct('x', W(randi([1,numel(W)])), 'y', W(randi([1,numel(W)])), 'age', 0);
preyMap(length(preyMap) + 1) = prey;
end
end
end
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% ROOFDIEREN
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
disp('Roofdieren:');
for q = 1:length(predMap)
newPred = predMap(q);
% COÖRDINATEN
d = rand * r;
rad = rand * 2 * pi;
newpredx = newPred.x + cos(rad) * d;
newpredy = newPred.y + sin(rad) * d;
while newpredx<0 || newpredx>axis || newpredy<0 || newpredy>axis
d = rand * r;
rad = rand * 2 * pi;
newpredx = newPred.x + cos(rad) * d;
newpredy = newPred.y + sin(rad) * d;
end
newPred.x = newpredx;
newPred.y = newpredy;
% LEEFTIJD
newPred.age = newPred.age + 1;
% ETEN
if abs(newPred.x - newPrey.x)<v && abs(newPred.y - newPrey.y)<v
delete??????
end
predMap(q) = newPred;
% WEERGAVE
Leeftijd = sprintf('Leeftijd: %d', predMap(q).age);
disp(Leeftijd)
Plaats = sprintf('Coördinaten: (%d, %d)', predMap(q).x, predMap(q).y);
disp(Plaats)
% GEBOORTE
if predMap(q).age > minleeftijdPred
out=rand;
if out<geboortekansPred
pred = struct('x', W(randi([1,numel(W)])), 'y', W(randi([1,numel(W)])), 'age', 0);
predMap(length(predMap) + 1) = prey;
end
end
end
end

Best Answer

If my guesses are correct, the code below should be close to what you need.
%replace this
if abs(newPred.x - newPrey.x)<v && abs(newPred.y - newPrey.y)<v
delete??????
end
%with this
for p=numel(preyMap):-1:1%loop backwards
newPrey=preyMap(p);
if hypot(newPred.x - newPrey.x,newPred.y - newPrey.y)<v
preyMap(p)=[];%remove entry
end
end