Hi,
I am confusing in checking the Bytes of gpuArrays. It seems every varaible's Bytes is 4. Could I do something more to set it well? Or it is a windows or Geforce problem that I could not check it correctly?
x= 1:5;xg = gpuArray(x);xg32 = gpuArray(int32(x));whos xg% Name Size Bytes Class Attributes
% xg 1x5 4 gpuArray
whos xg32% Name Size Bytes Class Attributes
% xg32 1x5 4 gpuArray
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