Why does my WindowButtonMotionFcn callback get called more frequently with a Gaming Mouse?
I have a programmatic user interface in a figure window. I have a callback set for 'WindowButtonMotionFcn' which performs some operations every time the mouse moves.
When I use my laptop trackpad or a generic mouse, the interface works as expected.
When I use my high end gaming mouse, the interface lags heavily and is delayed in responding.
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