Chess Game Theory – Irreversible Chess Explained

chesscombinatorial-game-theorygame theorypuzzlerecreational-mathematics

Suppose we play a chess-variant, where any finite number of pieces are allowed, and the board is as large as we wish, but only two kings in total. And there is no 50 move-rule, no castling and no captures and no pawn-moves.

Then is it possible to have a a pair of positions A and B, such that we can go from configuration A to B by legal moves, but not from B to A?

No stalemates or checkmates allowed, the game must be extendable atleast two moves in both direction from both A and B.

Two configurations are different also if the pieces are in the same places but it is a different player to move.

Best Answer

Here's an "irreversible chess" construction that's fundamentally different from the ones so far based on Ed Dean's scheme. The essential pieces and pawns are in boldface:

Position A: White Kh1, Ra1, Nd1, pawns b2,b3,c3,d2,e3,f2,g2,h7, Bg8; Black Kh8, Bb1, Bg1, pawns f7,g7,h2.


(source: janko.at)

Position D = Position A after 1...Ba2 2 Rc1 Bb1, i.e. with the Rook on c1 and White to move:


(source: janko.at)

I call it D rather than B because the two intermediate positions can be called B and C, and then each arrow in A $\rightarrow$ B $\rightarrow$ C $\rightarrow$ D is irreversible. [This was also possible in some of the previous examples, including Ed's original one; I don't think we've seen "A $\rightarrow$ B $\rightarrow$ C $\rightarrow$ D $\rightarrow$ E" yet.]

In Position A, the rook and a1 and bishop on b1 can reversibly roam the board. But after 1...Ba2 (Position B) the only locally reversible continuation is 2 Rc1 (Position C; if 2 Rb1 Black has no reversible reply) 2...Bb1 (Position D) 3 Rc2 Ba2 4 Rc1 Bb1 and we're back to D; the White rook and Black bishop can no longer escape the corner because they keep getting in each other's way.

The previous constructions all exploit the special behavior of kings, which must not be in check on the opponents' move. This new approach does not need kings at all — it would still work if we removed the kings and their un-boldfaced retinues, except that the problem as posed required each side to have a king. The key ingredient here instead of the check rule is move alternation: if either side were allowed to skip a turn it would be easy to get back to Position A — whereas in several of the check-based constructions, skipping turns would not help as long as neither side is allowed to make a move (even as part of an unanswered series) that leaves its own king in check.