[Math] How is Ricci flow related to computer graphics

applied-mathematicscomputer sciencedg.differential-geometrygn.general-topologyricci-flow

I recently came across the book Ricci Flow for Shape Analysis and Surface Registration: Theories, Algorithms and Applications by Wei Zeng and Xianfeng David Gu. Because, I just saw the book on the passing and then read a bit about it in Amazon, I still don't exactly know how Ricci flow is related to computer graphics and especially to 3D modelling in computer science. If someone can give me a comprehensive answer or point me to one, I would be glad.

On the other hand, I also would like to learn whether the Poincaré conjecture has some applications in computer graphics and 3D modelling.

Lastly, I want to learn what are some mathematical research topics in these areas that have (or may have) direct applications in computer graphics and 3D modelling.

Best Answer

Perhaps this—and its references both past & future ("cited by 152" subsequent papers)—will help...?

Jin, Miao, Junho Kim, Feng Luo, and Xianfeng Gu. "Discrete surface Ricci flow." IEEE Transactions on Visualization and Computer Graphics, no. 5 (2008): 1030-1043. (DOI).

          Fig12


David (Xianfeng) Gu's work was cited by Deane Yang in the comments.

Here is one among the (many) later papers, coauthored by David Gu:

Wang, Yalin, Jie Shi, Xiaotian Yin, Xianfeng Gu, Tony F. Chan, Shing-Tung Yau, Arthur W. Toga, and Paul M. Thompson. "Brain surface conformal parameterization with the Ricci flow." IEEE Transactions on Medical Imaging. 31, no. 2 (2012): 251-264. (Journal link.)

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