Twisting prisms : Do all polygon prisms behave in the same manner

3dgeometry

Defining the process of twisting a prism : Twisting the top face of a prism with no walls.

The prism can show these two behaviors while getting twisted:

  1. An ideal prism (side length not constant) will simply have it's face twisted with no other change,

    like this

  2. A real scenario where the side length is constant and hence there is a slight compression perpendicular to the top face,

    like this

For this post I am concerned about the second point i.e when the side length is constant.

Some more examples I constructed:

square prism

triangular prism

planer prism?!

I am providing the link of a google drive folder where I have uploaded the Geogebra files so you guys can experiment with them.

As I was constructing these, I noticed that the length all the figures were getting compressed was equal (the polygons had equal radii (circum-radii), and the side length was also equal). I did it only till pentagon
$>1$.

  1. I hypothesize that it will be equal for every regular polygon given the radius and the side length are equal. Is my hypothesis correct? If yes how to prove it?

I noticed another thing—every $180^\circ$ rotation resulted in the first intersection for every polygon prism not depending on the radius/side length. I tried thinking a lot about it but wasn't able to visualize it.

  1. Why does the first intersection happens after rotating $180^\circ$?

My last but not the least question:

  1. How can we find the relation between the angle by which the top face gets twisted and the changing angle between the polygon side and the side length i.e.

O

In the process of construction, I found out the locus of the vertices : taking the example of a square prism the vertex $\text{B}_1$ follows : $$x=\sqrt{l^2 – (r\cos (\phi + \pi /2)-h)^2 – (r\sin (\phi + \pi /2)-k)^2}-m \\ y=r\cos(\phi +\pi /2) \\ z=r\sin(\phi + \pi /2) \\ \text{the prism is along x axis}\\ \text{ $(m,h,k)$ are the $x$-, $y$-, and $z$-coordinates of $\text{A}_1$ respectively} \\ \text{$\phi$ is the angle by which the top face is getting rotated.} \\ \text{ $r,l$ are the radius and length of the prism respectively.}$$ Note that I have added a '$+\pi /2$' in the angle to denote the initial coordinate of the vertex.

Best Answer

First, some observations:

  • If we consider the cylinder containing all the vertices of the prism (including the circumcircles of the polygons), polygon $B$ is moving back and forth in this cylinder like a rotating piston.

  • Given a radius $r$ and a side length $l$, consider the point $B_1$.
    It is always at a distance $l$ from $A_1$.
    So it is always on the sphere of radius $l$ centered at $A_1$.

  • So the point $B_1$ moves along the path which is the intersection of the cylinder and the sphere. So this path depends only on $r$ and $l$.

Now, some answers:

  1. Your hypothesis is correct. You can see that the path of $B_1$ does not depend on how many points are in the polygon. It depends only on $r$ and $l$. The same is true for the motion of B towards and away from A.

  2. This question is really about visualizing a hyperboloid of one sheet. The best way to visualize it, however, is just to make one yourself. Cut two circles of cardboard, make little cuts around their edges to hold the string, and thread some string between the two. Then you can see it in 3D in your own hands.
    After you play with it, it will be obvious why the strings touch only at 180°.

  3. If you are talking about the angle $\angle A_2 A_1 B_1$, then this question does not have a simple answer. Unlike the previous two questions, this angle will depend on $A_2$, whose position relative to $A_1$ depends on the number of sides of the polygon, as well as on $r$ and $l$. You can extend your equation for the location of $B_1$ with some trigonometry to calculate this angle, but unfortunately the formula will just be a big mess.