[Math] Good examples of Everyday Isomorphisms

category-theoryexamples-counterexamplessoft-question

Whilst trying to explain the concept of an isomorphism to a non-mathematician, it didn't seem to suffice to me to just give a precise definition, or leave it at some vague statement like "structure preserving map, so that the objects in question are essentially the same without being identical"; I wanted to give a few examples we use every day without realising.

I came up with the following:

Simple counting: Every time we count something we are just simply setting up a bijection (being an isomorphism of sets) between the collection of objects we're counting and some set $\{1,2, …, n\}$ for some $n \in \Bbb{N}$. No one would ever explain finger counting to a child as 'setting up a bijection between the objects in question and some number of fingers on your hand' but I suppose that is actually what's going on.

Planar Euclidean Geometry: Slightly more mathematical, but not too hard to understand is the fact that given a point in $\Bbb{R}^2$ we associate an ordered pair $(a,b)$ and clearly whilst these $2$ things aren't identically the same (one is a geometric point, the other an ordered pair of numbers) they are clearly so closely related that we can think of as being essentially the same. In this case we don't just have a set isomorphism as we can think of adding two vectors and show the addition corresponds to adding the ordered pairs in the usual way.

I was wondering if anyone had any other good examples of this; specifically to illustrate to a non-mathematical person? (Also I realise category theory tag is a stretch but I wasn't too sure where to put this)

Best Answer

A simple arithmetic isomorphism: in many (older) video games, points are given out in multiples of $1000$ (say) to create a sense of excitement. We could scale down the points by a factor of $1000$ and preserve the essential structure of the point system: for example, if you finish the game and get the highest score, you would still get the highest score in the scaled-down version. Specifically, the scaled-down final score is the sum of the scaled-down points during the game.

In planar geometry, consider that diagrams and proofs on a piece of paper don't change when you rotate that paper through any angle in three-dimensional space or carry it around the room.

There are strategic situations that we refer to as rock/paper/scissors because they can effectively simulated with that game, the only difference being the labels of the strategies.

The Richter scale is an example of the isomorphism between the reals under addition and the positive reals under multiplication.