I have the coordinates of potentially any points within a 3D arc, representing the path an object will take when launched through the air. X is forward, Z is up, if that is relevant.
Using any of these points, I need to create a bezier curve that follows this arc. The curve requires the tangent values for the very start and end of the curve.
I can't figure out the formula needed to convert this arc into a bezier curve, and I'm hoping someone can help.
I've found plenty of resources discussing circular arcs, but the arc here is not circular.
[Math] Converting points in arc to a bezier curve
3dbezier-curvecurves
Best Answer
Assuming that the arc is indeed a parabola, then the procedures outlined at Convert segment of parabola to quadratic bezier curve and http://www.ams.org/samplings/feature-column/fcarc-bezier should provide the appropriate calculations.