Combined probability for drop chances in video games

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I don't really know how to describe my problem in maths terms, so maybe I try to describe what I like to calculate:

In video games, there are drop chances. When you kill a boss, there is an N% chance for a specific item to drop.

E.G:

Item A drops with a chance of 1%
Item B drops with a chance of 5%
Item C drops with a chance of 10%

I already found out how to calculate the chance for an item to drop after N amount of tries.

E.G:

Item A (1% drop chance) has a 63.4% chance of dropping at least once after 100 tries.
Item B (5% drop chance) has a 40.13% chance of dropping at least once after 10 tries.
Item C (10% drop chance) has a 87.84% chance of dropping at least once after 20 tries.

But now I'd like to know how likely it is combined for all those tries. In other words:

How likely is it, that after 100 tries at 1%, 10 tries at 5% and 20 tries at 10%, no item dropped yet?

Also, to add a bit more complexity. Is there a way to tell the luckiness or unluckiness when some items dropped, but some didn't yet.

E.G:

How lucky or unlucky (in percent) is it, when: Item A dropped after 100 tries (63.4%), item B didn't drop yet after 10 tries (40.13%), and item C dropped after 20 tries (87.84%).

Is there any way to calculate a meaningful likeliness that can tell if I am X% lucky or unlucky?

Best Answer

Assuming the drop probabilities of items A, B, and C are independent, you have a 1-0.01=0.99 chance of not getting item A, and similarly 0.95 chance of not getting item B and 0.90 chance of not getting item C, on any given try.

Then, you can simply raise these to the relevant powers.

How likely is it, that after 100 tries at 1%, 10 tries at 5% and 20 tries at 10%, no item dropped yet?

For this question, the answer is $0.99^{100} \cdot 0.95^{10} 0.90^{20}$.

As far as I know, your notion of "luckiness" or "unluckiness" doesn't seem to be too clear, but I think the best way to look at it would probably be looking at where the number of tries falls on the binomial distribution.

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