First time using OpenLayers. I am getting an error "goog is not defined". Here are the steps I performed:
- Downloaded and unzipped v3.0.0-gamma.4
-
It created the following directory structure:
- apidoc
- build
- closure-library
- css
- doc
- examples
- ol
- resources
-
I proceed to create a file called ol3.html and place it in the examples folder shown above. Here is the code of that file:
<!doctype html>
<html lang="en">
<head>
<link rel="stylesheet" href="../css/ol.css" type="text/css">
<style>
.map {
height: 400px;
width: 100%;
}
</style>
<script src="../ol/ol/ol.js" type="text/javascript"></script>
<title>OpenLayers 3 example</title>
</head>
<body>
<h2>My Map</h2>
<div id="map" class="map"></div>
<script type="text/javascript">
var map = new ol.Map({
target: 'map',
layers: [
new ol.layer.Tile({
source: new ol.source.MapQuestOpenAerial()
})
],
view: new ol.View2D({
center: ol.proj.transform([37.41, 8.82], 'EPSG:4326', 'EPSG:3857'),
zoom: 4
})
});
</script>
</body>
</html>
-
When I load up the page, I get the error "goog is not defined". I can see that it finds the local ol.js file but it give the error "goog is not defined".
-
If I switch this line:
<script src="../ol/ol/ol.js" type="text/javascript"></script>
To this:
<script src="http://ol3js.org/en/v3.0.0-beta.1/build/ol.js" type="text/javascript"></script>
Then everything is fine and I can see the map. What am I missing?
Best Answer
You need to take the ol.js file from the build directory. That means "../build/ol.js".
There is a "ol-debug.js" file, too, which contains a uncompressed version of ol3.