I have performed a mixed 3 way ANOVA: Group (2 levels) x Factor2 (2 levels) x Factor3 (2 levels).
There was no significant 3-way interaction; however, there was a significant 2-way interaction between Group and Factor2.
I am confused by the difference between "main effects" and "simple main effects," and I am not sure what step to take next to understand the 2-way interaction.
Do I need to perform a 2-way ANOVA (Group x Factor2)? Do I need to perform 4 separate tests of some kind?
[UPDATE]
Here is the procedure I used to run the simple main effects:
There was no significant 3 way interaction however there was a significant 2 way interaction of Group*Factor1 and a significant main effect of Factor1.
1) Ran through the same menu option as to explore the 3 way and 2 way interactions. SPSS -> Analyze -> GLM -> Repeated Measures.
2) Clicked 'Paste' in the repeated measures window and adjusted the syntax as follows:
GLM AccF1_L1 Acc_F1_L2 Acc_F2_L1 AccF2_L2 BY Group
/WSFACTOR=Factor1 2 Polynomial Factor2 2 Polynomial
/EMMEANS=TABLES(Factor1*Group) COMPARE(Group).
3) Interpret 'Univariate Tests'
4) If any significant simple main effects go on to interpret pairwise comparisons.
Best Answer
I am going to use R to demonstrate these concepts, but they can be done in any popular statistics software.
Example Data
The example I like to use is some athletic event. Imagine we have Teams A and B will be facing off against one another. We get people to imagine how happy they will be if Team A wins or if Team B wins. We also ask them if they are a fan of Team A or Team B. Lastly, we get what hand they write with. This gives us four variables: happiness (dependent variable, DV), winning team (first independent variable, IV1), fan of team (IV2), or handedness (IV3).
I simulated data representing this using R:
The results are programmed to align with what is obvious: The effect of who wins on happiness depends on who the person is a fan of (two-way interaction), but this doesn't depend on handedness (lack of a three-way interaction). People are happy when their team wins, but sad when their team loses.
Main Effect
The main effect can be seen as the effect of one independent variable on the dependent variable, averaging across all other variables. You could also say that it is the effect ignoring or collapsing across all other variables.
To get the main effect of which team wins (A or B) on happiness, we can do a t-test. This ignores all of the other independent variables.
This returns:
There is not a significant main effect of which team wins on happiness. This is because it depends on who people are a fan of. We can do that by looking at the interaction.
Fitting Model
I fit a linear model (the same thing as an ANOVA) to look at the main effects, all two-way interactions, and the three-way interaction.
This returns a coefficients table that looks like:
The three-way interaction (
fanb:winb:handr
) is not significant, but one of the two-way interactions (fanb:winb
) is. Now we can "probe" this interaction.Simple Main Effects
Recall the definition of a main effect:
We can change this to the definition of a main effect by changing what comes after the comma:
These can also be called "conditional" main effects or "conditional average treatment effects" because it looks at the effect of IV1 on the DV given some level of IV2.
So while a main effect says something like, "IV1 does not affect DV," a simple main effect says, "When IV2 = A, then IV1 negatively affects DV." It is that "When IV2 = A" that makes it a simple main effect; it is the main effect of a variable at a given level of another variable (in this case, IV2 = A).
You do not need to fit a different model to examine this. You can estimate it from the model you have. In R, it is as simple as:
The
~ win | fan
is saying that the DV is predicted by (~
) the effect of winning, given (|
) the level of fandom. This returns:So when
fan = a
, then Team A winning leads to an increase of happiness over Team B by about .9. On the other hand, whenfan = b
, the effect of Team A winning leads to a decrease of happiness by about .98. The simple main effect part is in specifying the effect of winning at different levels of fandom.We can also look at it by handedness if we want, but since there was no significant interaction, then it won't make much of a difference: