you can create a node at each end of the lines and then connect these nodes. by adjusting the minimum size of node you can improve aesthetics.
(sorry for my google english)
\documentclass{article}
\usepackage{tikz}
\usetikzlibrary{arrows,decorations.pathmorphing,backgrounds,positioning,fit,petri,calc,shadows}
\begin{document}
\begin{tikzpicture}[
parent/.style={%
rounded corners,
thick,
draw=red!75,
fill=red!20,
thick,
inner ysep=2pt,
inner xsep=2pt,
minimum width = 4cm,
minimum height = 1.5cm,
align=center
},
child/.style={%
rounded corners,
thick,
draw=blue!90,
fill=blue!35,
thick,
inner ysep=2pt,
inner xsep=2pt,
minimum width = 4cm,
minimum height = 1.5cm,
align=center
},
grandchild/.style={%
rounded corners,
thick,
draw=green!90,
fill=green!35,
thick,
inner ysep=2pt,
inner xsep=2pt,
minimum width = 4cm,
minimum height = 1.5cm,
align=center
},
line/.style={%
semithick,
->,
shorten >=1pt,
>=stealth'
},
call/.style={%
blue,
semithick,
->,
shorten >=1pt,
>=stealth'
},
return/.style={%
red,
semithick,
->,
shorten >=1pt,
>=stealth'
}]
\node[child] (child) {Child};
\node[parent] at (-6,3) (parent 1) {Node 1\\I have manually\\connected this one};
\node[parent] at (0,3) (parent 2) {Node 2\\I have manually\\connected this one};
\node[parent] at (6,3) (parent 3) {Node 3\\I have manually\\connected this one};
\node[parent] at (-6,-3) (grandchild 1) {Node 4\\I have manually\\connected this one};
\node[parent] at (0,-3) (grandchild 2) {Node 5\\I have NOT manually\\connacted this one};
\node[parent] at (6,-3) (grandchild 3) {Node 6\\I have NOT manually\\connacted this one};
%draw three lines from each parent to each child
\draw [line] (parent 1.south east)node[above left](p1){} -- (child.north west)node[below right](c1){};
\draw [line] (parent 2.south)node[above](p2){} -- (child.north)node[below](c2){};
\draw [line] (parent 3.south west)node[above right](p3){} -- (child.north east) node[below left](c3){};
%draw three lines from each parent to each child
\draw [line] (grandchild 1.north east)node[below left,minimum size=2em](p4){} -- (child.south west)node[above right,minimum size=2em](c4){};
\draw [line] (grandchild 2.north)node[below,minimum size=2em](p5){} -- (child.south)node[above,minimum size=2em](c5){};
\draw [line] (grandchild 3.north west)node[below right](p6){} -- (child.south east)node[above left](c6){};
\foreach \nn in{1,2,3,4,5,6}{
\draw [call] (p\nn) to [bend right=15] (c\nn);
\draw [return] (c\nn) to [bend right=15] (p\nn);
}
\end{tikzpicture}
\end{document}!
Currently, PGF does not support adding a transformation matrix to pattern, so a general rotation isn't possible.
One could (with some computational overhead) use path pictures.
However, the following shows one (admittedly very bad) way of achieving rotated patterns by hacking the system layer to include a transformation matrix for patterns and exploiting the fact that "mutable" patterns (which aren't actually mutable) are created just before they are applied depending on value of the variables supplied in the pattern definition.
\documentclass[tikz, border=5]{standalone}
\usetikzlibrary{patterns}
\makeatletter
\def\pgfsys@patternmatrix{1.0 0.0 0.0 1.0 0.0 0.0}
\def\pgfsys@declarepattern#1#2#3#4#5#6#7#8#9{%
% Start building the pattern dictionary:
\pgf@xa=#2\relax%
\pgf@ya=#3\relax%
\pgf@xb=#4\relax%
\pgf@yb=#5\relax%
\pgf@xc=#6\relax%
\pgf@yc=#7\relax%
\pgf@sys@bp@correct\pgf@xa%
\pgf@sys@bp@correct\pgf@ya%
\pgf@sys@bp@correct\pgf@xb%
\pgf@sys@bp@correct\pgf@yb%
\pgf@sys@bp@correct\pgf@xc%
\pgf@sys@bp@correct\pgf@yc%
% Now create the pattern object:
\immediate\pdfobj stream
attr
{
/Type /Pattern
/PatternType 1
/PaintType \ifnum#9=0 2 \else 1 \fi
/TilingType 1
/BBox [\pgf@sys@tonumber\pgf@xa\space\pgf@sys@tonumber\pgf@ya\space\pgf@sys@tonumber\pgf@xb\space\pgf@sys@tonumber\pgf@yb]
/XStep \pgf@sys@tonumber\pgf@xc\space
/YStep \pgf@sys@tonumber\pgf@yc\space
/Matrix [\pgfsys@patternmatrix]
/Resources << >> %<<
}
{#8}%
\pgfutil@addpdfresource@patterns{/pgfpat#1\space \the\pdflastobj\space 0 R}%
}
\def\pgf@sp{ }%
\def\pgftransformextractmatrix#1#2{%
\begingroup%
\pgftransformreset%
#2%
\xdef\pgf@tmp{\pgf@pt@aa\pgf@sp\pgf@pt@ab\pgf@sp\pgf@pt@ba\pgf@sp\pgf@pt@bb\pgf@sp\pgf@sys@tonumber\pgf@pt@x\pgf@sp\pgf@sys@tonumber\pgf@pt@y}%
\endgroup%
\let#1=\pgf@tmp}
\pgfdeclarepatternformonly[\patternangle]{rotated hatch}%
{\pgfqpoint{-.1pt}{-1.pt}}{\pgfqpoint{5pt}{5pt}}
{\pgfqpoint{5pt}{5pt}}
{
\pgfsetlinewidth{.5pt}
\pgfpathmoveto{\pgfqpoint{-.1pt}{-.1pt}}
\pgfpathlineto{\pgfqpoint{5pt}{5pt}}
\pgfpathmoveto{\pgfqpoint{5pt}{-.1pt}}
\pgfpathlineto{\pgfqpoint{-.1pt}{5pt}}
\pgfusepath{stroke}
}
\tikzset{%
pattern angle/.code={%
\pgfmathparse{#1}\let\patternangle=\pgfmathresult
\pgftransformextractmatrix\pgfsys@patternmatrix{\pgftransformrotate{\patternangle}}%
},
pattern angle=0
}
\begin{document}
\begin{tikzpicture}[x=3cm,y=3cm];
\foreach \i [count=\j from 0] in {0,7,...,105}{
\draw [pattern=rotated hatch, pattern angle=\i]
({mod(\j,4)}, {floor(\j/4)}) rectangle ++(0.75,0.75)
node [above] {$\i^\circ$};
}
\end{tikzpicture}
\end{document}
Or...
Here is an incomplete implementation of mutable patterns with transformations. It looks a bit different as I tried to translate the way the new arrows.meta
library creates arrows to a new way of defining patterns:
\pgfdeclarepattern{name=hatch,
type=uncolored,
parameters={\hatchsize, \hatchangle, \hatchlinewidth},
bottom left={x=-.1pt, y=-.1pt},
top right={x=\hatchsize+.1pt, y=\hatchsize+.1pt},
tile size={width=\hatchsize, height=\hatchsize},
transformation={rotate=\hatchangle},
code={
\pgfsetlinewidth{\hatchlinewidth}
\pgfpathmoveto{\pgfpoint{-.1pt}{-.1pt}}
\pgfpathlineto{\pgfpoint{\hatchsize+.1pt}{\hatchsize+.1pt}}
\pgfpathmoveto{\pgfpoint{-.1pt}{\hatchsize+.1pt}}
\pgfpathlineto{\pgfpoint{\hatchsize+.1pt}{-.1pt}}
\pgfusepath{stroke}
}}
The parameters
can be macros or dimensions and so on, but if dimensions or counts are used they must be prefixed with \the
. It is possible (I haven't tried it) that keys could be included using \pgfkeysvalueof{mykey}
.
It hacks both the system layer and the basic layer so you have been warned...
\documentclass[tikz, border=5]{standalone}
\usetikzlibrary{patterns}
\makeatletter
% Alternate system layer pattern definition.
% Takes 15(!) arguments
\def\pgfsys@declarepattern@alt#1#2#3#4#5#6#7{%
% Start building the pattern dictionary:
\pgf@xa=#2\relax%
\pgf@ya=#3\relax%
\pgf@xb=#4\relax%
\pgf@yb=#5\relax%
\pgf@xc=#6\relax%
\pgf@yc=#7\relax%
\pgf@sys@bp@correct\pgf@xa%
\pgf@sys@bp@correct\pgf@ya%
\pgf@sys@bp@correct\pgf@xb%
\pgf@sys@bp@correct\pgf@yb%
\pgf@sys@bp@correct\pgf@xc%
\pgf@sys@bp@correct\pgf@yc%
\pgfsys@@declarepattern@alt{#1}}
\def\pgfsys@@declarepattern@alt#1#2#3#4#5#6#7#8#9{%
\pgfutil@tempdima=#6\relax%
\pgfutil@tempdimb=#7\relax%
\pgf@sys@bp@correct\pgf@xa%
\pgf@sys@bp@correct\pgf@ya%
% Now create the pattern object:
\immediate\pdfobj stream
attr
{
/Type /Pattern
/PatternType 1
/PaintType \ifnum#9=0 2 \else 1 \fi
/TilingType 1
/BBox [\pgf@sys@tonumber\pgf@xa\space\pgf@sys@tonumber\pgf@ya\space\pgf@sys@tonumber\pgf@xb\space\pgf@sys@tonumber\pgf@yb]
/XStep \pgf@sys@tonumber\pgf@xc\space
/YStep \pgf@sys@tonumber\pgf@yc\space
/Matrix [#2\space#3\space#4\space#5\space\pgf@sys@tonumber\pgfutil@tempdima\space\pgf@sys@tonumber\pgfutil@tempdimb]
/Resources << >> %<<
}
{#8}%
\pgfutil@addpdfresource@patterns{/pgfpat#1\space \the\pdflastobj\space 0 R}%
}
% Pattern keys
\pgfkeys{/pgf/patterns/.cd,
name/.code=\edef\pgf@pat@name{#1},
type/.is choice,
type/uncolored/.code=\def\pgf@pat@type{0},
type/colored/.code=\def\pgf@pat@type{1},
parameters/.store in=\pgf@pat@parameters,
bottom left/.store in=\pgf@pat@bottomleft,
top right/.store in=\pgf@pat@topright,
tile size/.store in=\pgf@pat@tilesize,
transformation/.store in=\pgf@pat@transformation,
code/.store in=\pgf@pat@code,
name=,
type=uncolored,
parameters=,
bottom left=,
top right=,
transformation=,
code=,
points/.style={/pgf/patterns/points/.cd, #1},
transformations/.style={/pgf/patterns/transformations/.cd,#1},
/pgf/patterns/points/.cd,
x/.store in=\pgf@pat@x,
y/.store in=\pgf@pat@y,
width/.store in=\pgf@pat@x,
height/.store in=\pgf@path@y,
/pgf/patterns/transformations/.cd,
rotate/.code=\pgftransformrotate{#1},
xscale/.code=\pgftransformxscale{#1},
yscale/.code=\pgftransformyscale{#1},
% Plus others...
}
% Points can be specified using PGF commands
% or x and y keys
\def\pgf@pat@processpoint#1{%
\def\pgf@marshal{\pgfutil@in@=}%
\expandafter\pgf@marshal\expandafter{#1}%
\ifpgfutil@in@%
\pgfkeys{/pgf/patterns/points/.expanded=#1}%
\pgf@process{\pgfpoint{\pgf@pat@x}{\pgf@pat@y}}%
\else%
\pgf@process{#1}%
\fi%
}
% Transformations can be specified using PGF commands
% or keys (currently only rotate, xscale and yscale)
\def\pgf@pat@processtransformations#1{%
\def\pgf@marshal{\pgfutil@in@=}%
\expandafter\pgf@marshal\expandafter{#1}%
\ifpgfutil@in@%
\pgfkeys{/pgf/patterns/transformations/.expanded=#1}%
\else%
#1%
\fi%
}
% New pattern definition command
%
% #1 is a list of keys.
\def\pgfdeclarepattern#1{%
\begingroup%
\def\pgf@pat@opts{#1}%
\pgfkeys{/pgf/patterns/.cd,#1}%
\pgfutil@ifundefined{pgf@pattern@name\pgf@pat@name}{%
\ifx\pgf@pat@parameters\pgfutil@empty%
\expandafter\global\expandafter\let\csname pgf@pattern@name@\pgf@pat@name @parameters\endcsname=\pgfutil@empty%
\pgf@declarepattern%
\else%
\expandafter\global\expandafter\let\csname pgf@pattern@name@\pgf@pat@name @parameters\endcsname=\pgf@pat@parameters
\expandafter\global\expandafter\let\csname pgf@pattern@name@\pgf@pat@name\endcsname=\pgf@pat@opts%
\fi%
}{%
\pgferror{Pattern `\pgf@pat@type' already defined}%
}%
\endgroup%
}
\def\pgf@declarepattern{%
\pgfsysprotocol@getcurrentprotocol\pgf@pattern@temp%
{%
\pgfinterruptpath%
\pgfpicturetrue%
\pgf@relevantforpicturesizefalse%
\pgftransformreset%
\pgfsysprotocol@setcurrentprotocol\pgfutil@empty%
\pgfsysprotocol@bufferedtrue%
\pgfsys@beginscope%
\pgfsetarrows{-}%
\pgf@pat@code%
\pgfsys@endscope%
\pgfsysprotocol@getcurrentprotocol\pgf@pattern@code%
\global\let\pgf@pattern@code=\pgf@pattern@code%
\endpgfinterruptpath%
\pgf@pat@processpoint{\pgf@pat@bottomleft}%
\pgf@xa=\pgf@x%
\pgf@ya=\pgf@y%
\pgf@pat@processpoint{\pgf@pat@topright}%
\pgf@xb=\pgf@x%
\pgf@yb=\pgf@y%
\pgf@pat@processpoint{\pgf@pat@tilesize}%
\pgf@xc=\pgf@x%
\pgf@yc=\pgf@y%
\begingroup%
\pgftransformreset%
\pgf@pat@processtransformations\pgf@pat@transformation%
\pgfgettransformentries\aa\ab\ba\bb\shiftx\shifty%
\global\edef\pgf@pattern@matrix{{\aa}{\ab}{\ba}{\bb}{\shiftx}{\shifty}}%
\endgroup%
% Now, build a name for the pattern
\pgfutil@tempcnta=\pgf@pattern@number%
\advance\pgfutil@tempcnta by1\relax%
\xdef\pgf@pattern@number{\the\pgfutil@tempcnta}%
\expandafter\xdef\csname pgf@pattern@name@\pgf@pat@name\endcsname{\the\pgfutil@tempcnta}%
\expandafter\xdef\csname pgf@pattern@type@\pgf@pat@name\endcsname{\pgf@pat@type}%
\xdef\pgf@marshal{\noexpand\pgfsys@declarepattern@alt%
{\csname pgf@pattern@name@\pgf@pat@name\endcsname}
{\the\pgf@xa}{\the\pgf@ya}{\the\pgf@xb}{\the\pgf@yb}{\the\pgf@xc}{\the\pgf@yc}\pgf@pattern@matrix{\pgf@pattern@code}{\pgf@pat@type}}%
}%
\pgf@marshal%
\pgfsysprotocol@setcurrentprotocol\pgf@pattern@temp%
}
\def\pgfsetfillpattern#1#2{%
\pgfutil@ifundefined{pgf@pattern@name@#1}%
{%
\pgferror{Undefined pattern `#1'}%
}%
{%
% Patterns from library won't have pgf@pattern@name@#1@parameters
\pgfutil@ifundefined{pgf@pattern@name@#1@parameters}{%
\pgf@set@fillpattern{#1}{#2}%
}{%
\expandafter\ifx\csname pgf@pattern@name@#1@parameters\endcsname\pgfutil@empty%
\pgf@set@fillpattern{#1}{#2}%
\else
\edef\pgf@pat@currentparameters{\csname pgf@pattern@name@#1@parameters\endcsname}%
\edef\pgf@pat@mutablename{#1@\pgf@pat@currentparameters}%
\pgfutil@ifundefined{pgf@pattern@name@\pgf@pat@mutablename}%
{%
\expandafter\expandafter\expandafter\pgfdeclarepattern\expandafter\expandafter\expandafter{\csname pgf@pattern@name@#1\endcsname,
name=\pgf@pat@mutablename,parameters=}%
}%
{}%
\expandafter\pgf@set@fillpattern\expandafter{\pgf@pat@mutablename}{#2}%
\fi%
}%
}%
}
\def\pgf@set@fillpattern#1#2{%
% Pattern types are 0 (uncolored) or 1 (colored)
\ifcase\csname pgf@pattern@type@#1\endcsname\relax%
\pgfutil@colorlet{pgf@tempcolor}{#2}%
\pgfutil@ifundefined{applycolormixins}{}{\applycolormixins{pgf@tempcolor}}%
\pgfutil@extractcolorspec{pgf@tempcolor}{\pgf@tempcolor}%
\expandafter\pgfutil@convertcolorspec\pgf@tempcolor{rgb}{\pgf@rgbcolor}%
\expandafter\pgf@set@fill@patternuncolored\pgf@rgbcolor\relax{#1}%
\or
\pgfsys@setpatterncolored{\csname pgf@pattern@name@#1\endcsname}%
\else
\fi
}
\def\tikzdeclarepattern#1{%
\begingroup%
\pgfkeys{/pgf/patterns/code/.code={\def\pgf@pat@code{%
\let\tikz@transform=\relax\tikz@installcommands##1}}}
\pgfdeclarepattern{#1,type=colored}%
\endgroup%
}
\makeatother
\pgfdeclarepattern{name=hatch,
type=uncolored,
parameters={\hatchsize, \hatchangle, \hatchlinewidth},
bottom left={x=-.1pt, y=-.1pt}, % or \pgfqpoint{-.1pt}{-.1pt} will also work
top right={x=\hatchsize+.1pt, y=\hatchsize+.1pt},
tile size={width=\hatchsize, height=\hatchsize},
transformation={rotate=\hatchangle},
code={
\pgfsetlinewidth{\hatchlinewidth}
\pgfpathmoveto{\pgfpoint{-.1pt}{-.1pt}}
\pgfpathlineto{\pgfpoint{\hatchsize+.1pt}{\hatchsize+.1pt}}
\pgfpathmoveto{\pgfpoint{-.1pt}{\hatchsize+.1pt}}
\pgfpathlineto{\pgfpoint{\hatchsize+.1pt}{-.1pt}}
\pgfusepath{stroke}
}}
\tikzset{%
hatch size/.store in=\hatchsize,
hatch angle/.store in=\hatchangle,
hatch line width/.store in=\hatchlinewidth,
hatch size=5pt,
hatch angle=0pt,
hatch line width=.5pt,
}
\begin{document}
\begin{tikzpicture}
\foreach \r in {1,...,4}
\draw [pattern=hatch, pattern color=red]
(\r*3,0) rectangle ++(2,2);
\foreach \r in {1,...,4}
\draw [pattern=hatch, pattern color=green, hatch size=2pt]
(\r*3,3) rectangle ++(2,2);
\foreach \r in {1,...,4}
\draw [pattern=hatch, pattern color=blue, hatch size=10pt, hatch angle=21]
(\r*3,6) rectangle ++(2,2);
\foreach \r in {1,...,4}
\draw [pattern=hatch, pattern color=orange, hatch line width=2pt]
(\r*3,9) rectangle ++(2,2);
\end{tikzpicture}
\end{document}
In addition, it opens up the possibility of patterns being specified using TikZ (the code for \tikzdeclarepattern
is included above):
\tikzdeclarepattern{name=flower,
type=uncolored,
bottom left={x=-.1pt, y=-.1pt},
top right={x=10.1pt, y=10.1pt},
tile size={width=10pt, height=10pt},
code={
\tikzset{x=1pt,y=1pt}
\path [draw=green] (5,2.5) -- (5, 7.5);
\foreach \i in {0,60,...,300}
\path [fill=pink, shift={(5,7.5)}, rotate=-\i]
(0,0) .. controls ++(120:4) and ++(60:4) .. (0,0);
\path [fill=red] (5,7.5) circle [radius=1];
\foreach \i in {-45,45}
\path [fill=green, shift={(5,2.5)}, rotate=-\i]
(0,0) .. controls ++(120:4) and ++(60:4) .. (0,0);
}}
Which is then used in the usual way:
\tikz\draw [pattern=flower] circle [radius=1];
and produces:
Best Answer
I think you can do more simplifications both code-wise and presentation-wise. Once you start making it visual, in my opinion, you have to go all the way. In other words, they should have strong meaning, even though they don't have strong visual cues. Here as you complain, things are garbled and your row and column rectangles seem like a mistake due to the overlap since they don't have enough strong meaning. Also you don't need to use
\ldots,\vdots
since you are already using TikZ! I don't know what theG
andH
maps do but you shouldn't try to squeeze them in an extra row since you have already decided to color up the whole matrix. You shouldn't stop until it makes sense. So my suggestion is (possibly with the need of further tweaking) :Is it me or bottom
G
maps make smiley faces?